The NYU Game Center Showcase 2024
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   ⟢Thesis
   ⟢Capstone
   ⟢Studio II
   ⟢Major Studio
   ⟢Mosaic            


    NYU Game Center

 



Sprouts
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by Priscilla Xu

For MFA Thesis

A non-verbal puzzle game about observation made for atypical players: even my mom can play.
Sprouts - Trailer

Interview:

✧What was the inspiration of the game? What made your team decide to make this game specifically?


Scavengers Reign and Rube Goldberg machine. It like a common feeling about relaxing and satisfaction applicable to all.


✧Were there difficult moments when developing the game? What led to those difficult moments? What did you learn from it?

  • A lot. 
  • Being in a solo group leads to the freedom to make any decision as well as the horrible endless hesitation on every decision. 
  • Keep notes during developing to make everything accountable.


✧Were there darlings that you had to kill? What were they? Why was the decision made to remove them from the project, and what were the reasons that you like the darling so much?

Yeah I was hoping to dig more and deeper in narrative, but running out of time.




play this game on itch.io
@grapy_pri