The NYU Game Center Showcase 2024
˚✦★⋆. ࿐࿔ .˚ *✦ ˚.˚  .✶  -͟͟͞☆  

 
   ⟢Thesis
   ⟢Capstone
   ⟢Studio II
   ⟢Major Studio
   ⟢Mosaic            


    NYU Game Center

 



Psychopomp
⊹ ࣪.⋆~⊹₊⋆⁺₊⋆ ☾⋆⁺₊⋆✩࿐


by Aman Kapoor, Antonio Andrade, Cunxi Gao, 
Samuel Fletcher, Zecheng Ye 

For Studio II

Play as Hermes, the Psychopomp, tasked with collecting letters left around the ruins and delivering them to trains running across the vast ocean.
Psychopomp - Trailer

Interview:
✧In one or two sentences, what is your game about?


A game where movement is the focus, about delivering letters between trains in an flooded apocalyptic world.

✧What was the inspiration of the game? What made your team decide to make this game specifically?


We wanted to mix the good movement and game feel of games like Tony Hawk Pro Skater and Exo One with a post-apocalyptic stillness and hopefulness vibe.

✧Were there difficult moments when developing the game? What led to those difficult moments? What did you learn from it?


The whole game lives or dies on how the movement feels. It is was an easy process to get a minimum viable system working, but to really polish and tune it was an arduous process that took a lot of reworking to get to a point where we're satisfied with it.


✧Were there darlings that you had to kill? What were they? Why was the decision made to remove them from the project, and what were the reasons that you like the darling so much?

One of the team members wanted flying enemies in the game who would chase the player,. The other team members disagreed.

✧Talk about your teammates! What was everyone’s role?

Aman was the producer and programmer of gameplay and UI elements. 
Antonio programmed and designed the movement and camera systems, and created VFXs. 
Cunxi created 3D models for the ruins and with sam led the art direction of the project. 
Ezreal made music, SFX, narrative and level design. 
Sam worked on the player model and other art assets.


play this game on itch.io