Lord of Mystery is a digital resource management card game, in which you play cards in a single table, trigger card effect to use or produce resources, grow your card set by drawing new cards, explore a mysterious world just by interaction with cards, encounter enemies, and level up towards godhood eventually.
Lord of Mystery - Trailer
Interview:
✧In one or two sentences, what is your game about?
Lord of Mystery is a Lovecraftian digital card game that you play cards in a single table as a metaphor of exploring a big world.
✧What was the inspiration of the game? What made your team decide to make this game specifically?
The development of Lord of Mystery is a process that David wants to explore his own style as a game designer. This process involves research, reasoning, game design and development, which had made David realize his interests in strategical board game and card game genre. Inspired by card games like Cultist Simulator, Stackland, Beecarbonize, Slay the Spire, and so on, deriving theme from fiction Lord of the Mysterious, Lord of Mystery not only inherits temperaments from all these sources, but also allows David to explore his own game design philosophy and put it into the game.
✧Were there difficult moments when developing the game? What led to those difficult moments? What did you learn from it?
One biggest lesson I learned from my development is that card games are actually way harder than I thought to make. And there are two main reasons as I figure. The first one is that, when developing a card game, you have to have all your codes up there and features functioning for a single playtest or prove of concept, which makes the iteration circle way longer. The other is when developing a digital card game, paper prototype sometimes may not catch all the aspect you want in a digital version.