The NYU Game Center Showcase 2024
˚✦★⋆. ࿐࿔ .˚ *✦ ˚.˚  .✶  -͟͟͞☆  

 
   ⟢Thesis
   ⟢Capstone
   ⟢Studio II
   ⟢Major Studio
   ⟢Mosaic            


    NYU Game Center

 



BB
⊹ ࣪.⋆~⊹₊⋆⁺₊⋆ ☾⋆⁺₊⋆✩࿐


by Alex Zheng

For MFA Thesis

The game is an experiment of seven different games. Each of them is built around a different mechanic between two players and a line that can perform stretching, shrinking, or swinging.

BB - Trailer

Interview:

✧What was the inspiration of the game? What made your team decide to make this game specifically?


I am into exploring the realm of the movement that has value in three dimensions: emotional arousals, strategy, and interesting outcomes. This is a broad and abstract question to answer but I am happy that with these seven prototypes, I have had a better sense of it and what's even better is that I found myself as an artist exploring on the road, what it is the way works best for me. Like, I knew my strengths and weaknesses in producing and what is the environment to promote great thoughts.


✧Were there difficult moments when developing the game? What led to those difficult moments? What did you learn from it?

I was always facing the problem where I found some moves cool, but I didn't know what the parts were working here and what were not. To come up with my aesthetic and methodology for my initial question, I programmed all the movements and controls and got rid of all the built-up assets to have a thorough understanding of all the movements I am working with and play around with them. The whole process of iterating is by developing the character's movement more and more strictly under constraints and creating under limitations I set for myself to work.




play this game on itch.io
@mimimimizz001
@ninja_teapot